EMR is a Marathon total conversion, and the most ambitious undertaking ever to be unleashed for Marathon Infinity. Like most total conversions, EMR brings exciting new maps and physics to the Marathon engine, but it also creates an entirely new and expanded world.
There's all new textures and landscapes for a variety of time periods, a completely new set of weapons, new monsters and friends, all new sprites, new sounds, original music, and carefully weaved new story line.
Now using the AlephOne engine, EMR has replaced all wall textures with hi-res graphics, converted all sounds to 16-bit sounds, adding all new high quality original MP3 music, and reworked the entire scenario to take advantage of new AlephOne features never before experienced in any Marathon scenario!
What's New in This Release:
· Textures script 2.1
· Sprites script 1.0
· Updated to Nov 2005 AlephOne official release
· EMR script v1.9
· Uses a better technique for dual landscapes
· Complete remakes of Bisset's music
· Slowed down reload of Hightech
· Music no longer bleeds into next level's chapter screen
· Renamed preferences files to "EMR Preferences"
· Loads default preferences when they don't already exist
· Increases O2 depletion under media (automatic slow restoration above media)
· Added two new door types, and adjusted sounds on all doors and platforms
· Added 4 additional random sound slots
· New panel textures for Kronos
· New Piranha sprite
· New cat tails, plants, and trees scenery
· New axe graphics and weapon
· New light saber graphics and weapon
· New railgun graphics and weapon, with lua timed grenades
· Use lua to establish initial inventory on some levels
· Increased phaser pak limit from 3 to 10
· Eggs no longer immune to fire
· Added pine combs, crystal ball, hanging trees, skeleton cages, and bunch more scenery
· Time bomb and new spells
· Fixed timing of spear impact sound
· New spear behavior, 100 integrity for spear and rocks, pause after 5 swings
· New netbob sprites (based upon player sprite)
· New weapon, Radon plasma phaser with plasma photons
· Revised look and behavior of Dachron
· Added bananas to Jurassic levels for partial health
· Hi-res wood chair sprite
· Distinguish wood doors from wood platforms with sounds
· Revised spear graphic
· Two new chapter screens
· Revised egg sprite to include rocks
· Added script transparencies.mml for liquid and shot transparencies
· A few music tracks enhanced, and several new ones added
· Control panel sounds controlled by MML (includes glass break sound for Dreams)
· New Jurassic rock and snow textures
· Added new skeleton sprite and tombstone scenery item
· Switched beacon with candle in Camelot scenery to animate candle, updated several maps
· Improved 133 sounds, replaced 48 sounds, and added 26+ new sounds
· Higher-res graphics for dachron and snyper
· Hi-res future trash, office junk, and trash cans
· Revised Trex
· Updated all sounds to 16-bit sounds
· Replaced several sounds with new sounds
· Revised attacking Evil Skull
· Crosshairs automatically toggled on/off for phaser
· Updated all physics models to assign new reload sounds for Snyper, Hightech & Phaser
· Added slow O2 restore when out of media
· New carpet and rock textures for Camelot set
· New sleep chambers
· New Morgana spell shot
· New Morgana sprites and multiple views
· Placed pine cones, axes and stumps into Camelot maps
· Installed hi-res trees and plants
· Added new player sprite sequences for flamer and railgun
· New blue water and green water textures
· Altered some future levels to use water instead of sewage in appropriate areas
· Replaced default "space" liquid with "green water" liquid for Dreams
· Uses MML to establish "space" liquid for levels that need it
· Fixed Kronos panel to tile
· GATs no longer immune to fire, but now are immune to each other's bullets/grenades
· Distortion potion becomes Tiny AI module at Double Vision
· MML changes to fix radar and map mode blips ( and )
· Removed cheat levels (use level jump and cheat codes instead)
· Updated Globetrotter to Full Court Duress
· Replaced Ballpark with Berlin II
· Lots of new wand spells for special levels
· New Credits screens
· Lots of scenery updates
· Replace Jurassic Winter with Mordred's Gulch
· All Kronos/Starship levels switched non-pod doors to different sound
· New EMR intro movie
· Add apples for health in Axe Camelot levels
· New emergency potions in camelot levels that auto-activate
· Update physics models to incorporate new weapons
· Improved holodeck texture (PNG)
· New animated Kronos ship textures
· Fixed several rock, carpet and wall textures to tile properly
· Save and comm terminals are now animated
· Kronos grill is now also transparent texture
· Added hanging vine texture
· Updated package resources to use EMR icons
· Oh $@##$!!: first pod starts to break, force shields added, should be able to read term
· When It Rains: Added tar pits, added new ice mountain surface, switches trigger earthquakes
· Raptors Come Home: fixed teleporting beacons to teleport again in Pod area
· Ceridwen: Fade music in sushi bar, window has breaking glass sound
· Bend Sinister: Some previously locked doors open to new rooms, added ambient music to castle
· Bread Crumbs: fixed some textures
· The Return: brand new level with ghosts and skeleton ghouls
· Shores of Camelot: made bars unbreakable, fixed water sound by first pod, put ridges back in rampart, fireball spell now starts the new fireball wand, sorcerer den locked until fireball
· Excalibur!: Added tapestry, fixed door texture at rampart, added private study, Plays O'Fortuna when Excalibur rises
· Siege Perilous: Added new forest path to castle, added Skeleton ghouls, new Firestorm spell
· I'll Be Lurking: Broke up wide steps to improve monster behavior, new raise dead spell
· Mr Wizard: Added Mauvair's Crypt and exit shuttle, Mauvair has teleportation power
· Le Mort: New teleport spell
· Audience: Added plasma room, dual landscapes
· Spiders & Snakes: New intro movie, bell tolls for timer warning
· Castle of Pain: Skeleton cages, Hanging trees, ghouls, Gabriel fight, Stomp wand for scrolls
· Love of Mother: Added 2x potion in final battle scene arena, new method of providing SAP card, 10 scrolls for supercharged wand, new drop down well
· Noah's Ark: Added pattern buffer at start, fixed wide term, added new Kronos barrels
· Staying Up Late: Added invincibility to Main Street easter egg
· World of Hazelle: Added tapestries
· Weapons: Greatly expanded the Alpha Merlin, new Alpha Merlin furniture, is now Repair level, radiation trap, micro-GAT attacks, Lua code to ensure weapons are collected
· Slime Raiders II: new office area, new blast door, timebomb to break blast door
· HQ Storm: Adjustment exit to new GOOH level
· Gats out of Hell (GOOH): brand new level, player rides hoverbike
· Double Vision: updated some textures, change music, tracks keeping Tiny, term updates
· The Keep: New method of killing player when dropping into space, terms explain space rocks, containment field generator, new lift
· Anahl Nathraq: Self-destruct for Siniestra added, new exit strategy, new term in security bridge, dual music tracks, fog gas effect, cadet drop offs, Tiny hints, Morgana immune to all friendly fire, as well as plasma
· El Fin: Renamed to Back to Future IV, revised holodecks, new Tiny terms, new Tiny holodeck
· Epilogue: Renamed to Sword of Homecoming, new Camelot section, new HQ rooms, new tasks, new sounds, new easter egg leaving the rest room, new credits terms and secret term
· Full Court Duress: Keeps score of shooting grenades into baskets.